Armstrong Part 2

Leave the claw machine to me!
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Rather than grabbing and lifting with the claw,
this type requires you to push with the tips of the claw as it descends,
using force to knock the prize off.
With this type, there's definitely some skill involved in how the arcade operator positions the prize,
but it moves a lot on the first try.
So you think you can knock it down in another 2 or 3 attempts,
but then it doesn't move much after that and the process drags on → it feels wasteful to quit midway,
and you fall into the trap of throwing more money at it due to this sunk cost fallacy.
In most cases, the initial feel (the strength of the arm and how far it descends)
tells you whether you can win it (or more realistically, whether the arcade operator is willing to let you win),
but with this type, the move after the big initial shift becomes the real test.
So, judging that they were willing to let me win, I continued.

By the way, even if you win with an ideally small number of attempts,
the arcade still comes out ahead based on the prize's cost.
The only way not to lose is "don't play in the first place."

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It fell!

At arcades where they don't intend to let you win,
once the prize rolls over dramatically, it really won't move.
It's designed to get caught in those snags.
Unless you're planning to play dozens of times, that is.

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The prize wasn't the one I knocked down,
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but a brand new one they had prepared separately — a quality arcade!

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Why is it so flat...?
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Apparently it's vacuum-sealed like a compression bag for bedding,
and when you rip open the bag it goes "poof" and expands back to normal size.

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It's huge

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